HUMANS vs ZOMBIES - 9/17-9/21, 2012
What is Humans vs. Zombies?
Humans vs. Zombies (HvZ) at DWU is a 5 day, 24/7 game of moderated tag. A group of human players attempts to survive a “zombie outbreak” by outsmarting a growing group of zombie players.
Human players must remain vigilant and defend themselves with socks and Nerf guns to avoid being tagged by the growing zombie horde.
Currently, HvZ is played at over 600 universities nationwide!
Human players must remain vigilant and defend themselves with socks and Nerf guns to avoid being tagged by the growing zombie horde.
Currently, HvZ is played at over 600 universities nationwide!
Registration
Register for and manage your game through the HvZSource web hosting service website. Click HERE to get there!
The Rules
General Rules
*Don't be a tool! (puppy guarding doors, complaining about tags, keeping people from getting to class, etc.)
*No realistic looking weaponry
*Blasters may not be visible inside of academic buildings or jobs on campus
*No cars
*HvZ only exists at DWU and not in the Mitchell community
*Do not use Internet Explorer when reporting tags as it will not work.
Required Equipment:
*Bandana (provided by SAB)
*Dart Launcher (or socks)
*One ID index card
Safe Zones:
*Inside every building is a safe zone. Everywhere else is Free Game.
*If a participant is at practice, traveling between buildings due to work (Admissions tour, Aramark, etc.), or participating in an intramural event, they will be considered safe but they must not be wearing their bandanna or be carrying a weapon during these times; if they are wearing their bandanna they are free game.
*Humans MUST be outside of a safe zone for at least 20 minutes a day.
*If human participants are found to be skipping class in order to stay alive, they will be removed from the game.
*A zombie must have both feet outside of a safe zone to tag a human.
*Missions have rewards for both humans and zombies, but only those who attend the missions will receive those bonuses.
*The following areas are off limits for players: the Greenhouse of Hughes and the roofs of buildings, specifically Smith Hall, Dayton Hall, and Allen Hall.
Non-participants
People who are not registered participants may not directly interact with the game.
Human Rules
Conditions for Winning:
Humans win when the last zombie starves to death.
Staying on campus:
Humans must be present on campus at some point every day of the game. If for whatever reason you need to leave campus for a period longer than 24 hours during the game, we apologize, but there are no exceptions.
ID number:
Every Human player must keep one index card with their unique identification number on them at all times.
Bandana:
Every human player must wear a bandana around their arm to indicate that they are playing and that they are human.
Stunning a Zombie:
Humans may stun a Zombie for 10 minutes by shooting them with a dart blaster or throwing a sock at them. Stunned zombies must move their bandanna from their head to their neck when stunned to indicate that they are stunned.
*Only single shot/Non-automatic blasters are allowed until the Humans are notified otherwise.
When tagged by a Zombie:
When tagged by a Zombie, a Human is required to distribute their ID card. 30 minutes after being tagged a Human becomes a member of the Zombie team.
*30 minutes after being tagged you must begin wearing your bandana around your head - you are then allowed to tag other Humans.
Zombie Rules
Conditions for Winning:
The Zombies win when the Human team has no remaining members.
Wearing your Headband:
The Zombie team must wear a bandana around their head at all times.
Tagging:
A tag is a firm touch to any part of a Human. After tagging a Human the Zombie must collect their ID card. **Tags must be reported within one hour of the tag**.
Feeding:
Zombie must feed every 48 hours. A zombie feeds by reporting their tag on the website. A zombie may choose two other zombies to join in the feed.
Getting shot:
When shot with a dart blaster or hit with a sock a Zombie is stunned for 10 minutes. A stunned zombie may not interact with the game in any way.
This includes shielding other zombies from bullets or continuing to run toward a human.
Nerf Dart Rules
Darts must be labeled with your name so we can identify darts and you can recover them. If darts are found lying around you are required to pick them up and turn them into the SAB office in the lower level of Rollins *It doesn't matter if you are a zombie or a human...darts must be picked up and returned. Failure to do so will result in disqualification for the remainder of the game.
Questions?
E-mail the moderators at [email protected] if you have any questions or concerns.
*Don't be a tool! (puppy guarding doors, complaining about tags, keeping people from getting to class, etc.)
*No realistic looking weaponry
*Blasters may not be visible inside of academic buildings or jobs on campus
*No cars
*HvZ only exists at DWU and not in the Mitchell community
*Do not use Internet Explorer when reporting tags as it will not work.
Required Equipment:
*Bandana (provided by SAB)
*Dart Launcher (or socks)
*One ID index card
Safe Zones:
*Inside every building is a safe zone. Everywhere else is Free Game.
*If a participant is at practice, traveling between buildings due to work (Admissions tour, Aramark, etc.), or participating in an intramural event, they will be considered safe but they must not be wearing their bandanna or be carrying a weapon during these times; if they are wearing their bandanna they are free game.
*Humans MUST be outside of a safe zone for at least 20 minutes a day.
*If human participants are found to be skipping class in order to stay alive, they will be removed from the game.
*A zombie must have both feet outside of a safe zone to tag a human.
*Missions have rewards for both humans and zombies, but only those who attend the missions will receive those bonuses.
*The following areas are off limits for players: the Greenhouse of Hughes and the roofs of buildings, specifically Smith Hall, Dayton Hall, and Allen Hall.
Non-participants
People who are not registered participants may not directly interact with the game.
Human Rules
Conditions for Winning:
Humans win when the last zombie starves to death.
Staying on campus:
Humans must be present on campus at some point every day of the game. If for whatever reason you need to leave campus for a period longer than 24 hours during the game, we apologize, but there are no exceptions.
ID number:
Every Human player must keep one index card with their unique identification number on them at all times.
Bandana:
Every human player must wear a bandana around their arm to indicate that they are playing and that they are human.
Stunning a Zombie:
Humans may stun a Zombie for 10 minutes by shooting them with a dart blaster or throwing a sock at them. Stunned zombies must move their bandanna from their head to their neck when stunned to indicate that they are stunned.
*Only single shot/Non-automatic blasters are allowed until the Humans are notified otherwise.
When tagged by a Zombie:
When tagged by a Zombie, a Human is required to distribute their ID card. 30 minutes after being tagged a Human becomes a member of the Zombie team.
*30 minutes after being tagged you must begin wearing your bandana around your head - you are then allowed to tag other Humans.
Zombie Rules
Conditions for Winning:
The Zombies win when the Human team has no remaining members.
Wearing your Headband:
The Zombie team must wear a bandana around their head at all times.
Tagging:
A tag is a firm touch to any part of a Human. After tagging a Human the Zombie must collect their ID card. **Tags must be reported within one hour of the tag**.
Feeding:
Zombie must feed every 48 hours. A zombie feeds by reporting their tag on the website. A zombie may choose two other zombies to join in the feed.
Getting shot:
When shot with a dart blaster or hit with a sock a Zombie is stunned for 10 minutes. A stunned zombie may not interact with the game in any way.
This includes shielding other zombies from bullets or continuing to run toward a human.
Nerf Dart Rules
Darts must be labeled with your name so we can identify darts and you can recover them. If darts are found lying around you are required to pick them up and turn them into the SAB office in the lower level of Rollins *It doesn't matter if you are a zombie or a human...darts must be picked up and returned. Failure to do so will result in disqualification for the remainder of the game.
Questions?
E-mail the moderators at [email protected] if you have any questions or concerns.